This is the third in our series of Behind the Scenes interviews we’re doing to promote our upcoming release of ACG3! Check out our previous interviews with Nick Grock and Greggie G!
Today we have a very special guest, the man behind the curtain, Producer Rich Mach! Without this fine gentleman… there would be no ACG3. Remember that.
Q: Introduce yourself!
Hello fans of the Assassin’s Creed: Generations trilogy! As you may remember if you were present, my first little guest appearance in any of Tom’s public events was back during the Theo Hoodie raffle. It is a pleasure and honor to present myself again. Hopefully my various rambles below mange to entertain you, at least a bit.
Just as Tom, my studies of the various video arts occurred at Drexel University. But that’s hardly of interest. What you really want to read is about how I sparkle in the sun and whatnot. Something that I always like to start with is how I am, for no religious, political, or health reasons whatsoever, I am a vegetarian (lacto-ovo, if you must know – no meat or fish, but dairy and eggs). What’s even crazier is that I’ve never eaten meat. Ever. No hamburgers. No chicken fingers. No steak. No anything fun at all.
Here’s something else that’ll probably get everyone’s turkey – I don’t take vacations. At least not the kind that most people think of. No weekends down to the beach or breaks away from stress for me. Oh no. For me, any job located outside of Pennsylvania, North America, counts as a “vacation.” If I catch myself sitting down without something to do for more than two minutes, I start going nuts. Just have to be busy, all the time. Maybe that’s why Tom likes working with me.
Q: Tell us a little about your role in the Assassin’s Creed: Generations series.
Well, as really attentive fans might know, my role did not begin until Generations II. Tom made the mistake of not yet knowing me before filming the first part of the trilogy. Silly. Lucky for him, by which I mean me, we somehow bumped into each other and formed a bond. Since then, I guess I’ve become a member of his top squad that he works with whenever possible.
Generations II was one of the first videos I ever worked on as a producer. I had crewed on plenty of productions before, but never as such an important, decisive role. Understandably, it was one hell of a challenge. Apparently I did alright, seeing as how Tom called me back for another one.
Talk about a challenge. Assassin’s Creed: Generations III is by far the largest challenge I have ever been crazy enough to accept, as well as my greatest honor and accomplishment. It’s also hard to describe. Very few other things in life have brought me so close to crying viciously, and more times than I’d like to admit. However, I guess the worst part is knowing that this is the final video of the series.
…It is the final video, right?..
Q: Can you explain, in simple terms, the pre-production process? What does it take to get a film like this off the ground?
Absolutely everything.
What? You wanted an easy answer? “Oh, nothing, just smiles and rainbows.” Nope.
For any video, there is a huge gift basket of chores and stress that must be attended to by the producer(s). To make a video like this happen, everything has to be thought of, addressed, and readdressed, from learning the director’s vision to knowing where the bathrooms are. Money needs to be raised, locations need to be found, crew must be collected, equipment gathered, meals planned, etc. It’s one hell of a process, yet somehow a whole lot of fun.
Q: The film had a budget of around $2500; where does that money go? How is it distributed?
Well, it certainly didn’t go to me, or Tom for that matter. In fact, everyone might be interested to find out that not a single person on the cast or crew made any financial gain. That goes for all three of the videos. This makes me pretty proud, as it stands as a true testament for the dedication of the Assassin’s Creed: Generations team.
Between that and how we were lucky enough to have access to all the needed equipment for practically free, two extremely large financial burdens were avoided. Thus, most of the budget was split between the art department and some (hopefully) awesome food.
Q: In the trailer, one might notice that the hidden blade in the film is closer to the original design from the games. Can you comment on how this new blade was made?
Here’s a cute little tale. A young engineer volunteered to make a custom hidden blade from scratch. While the device was being shipped, the blade allegedly burst from its packaging, nearly wounded a hapless mail employee, was reported to the authorities, and nearly got our young engineer arrested.
We all learned a pretty important lesson that day: Templars control the mail offices.
Q: How was working with director Tom Quigley?
Quite contrary to the ordinary. There’s just nothing altogether like it. Stimulating. Draining. Exiting. Exausting. Simply atypical.
Q: And the rest of your crew? There were several producers on this film; can you explain their roles and how they helped pull this film together?
There’s nothing else I would rather do!
Mandy Freeze was my right-hand girl. She was always there when I needed her, and boy did I need her. Not really sure how – or even if – I would have gotten through the process without her. Mandy, just like myself, played a part in every aspect of Generations III. In fact, just about the only thing she didn’t do was sleep.
Nicole Hobday, whose beautiful smile I always miss when she’s not around, helped a lot with preproduction challenges. Then, when she moved out of the area, she switched over to the promotional side of things to make some pretty sweet posters and banners. You see that picture off to the right side? That’s Nicole.
Brett Robinson assisted with the initial location search before also leaving the area. A rather avid adventurer in his free time, Brett is particularly skilled in finding places that aren’t on a map. Something else worth pointing out is that, during the time that he helped us, he was only a freshman in college. Talk about a hell of a way to start off.
Elyssa Cusimano, who is technically only the esteemed editor of the video, deserves to be mentioned as well. She stepped up on countless occasions to help fill the roles of producer or assistant director while on set. Elyssa was a huge help and relief to have on the team, and I am thankful for the dedication displayed.
Q: What was your favorite part about working on the ACG series? And your biggest challenge?
Favorite Part: Knowing that it got done. That, or the fact that I slept between only ten or thirteen hours over the course of five days. Both of those are pretty big accomplishments for me.
Biggest Challenge: Standing back up. About a week before we were scheduled to begin filming, Tom and I were overwhelmed with the news that several key locations and a leading actor were lost. Basically, almost everything fell apart. For several hours that night, Tom and I were simply stupefied, unable to do anything but laugh. Few times in life has my hope and soul been so drained as it was then.
Q: What’s next for you?
Anything and everything. As I said before, my doors are always open and wanting of more work. Currently I am in talks with at least two other videos about the possibility of me producing, and am even thinking of possibly doing something of my own. Hopefully, after he comes back from some personal travel, I’ll have the chance to work closely with Tom again. Who knows, maybe I can make it back to be a part of yet another Quigley Films release.

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